Swarm alpha release!

Posted on October 6, 2022 by Brent Yorgey

The Swarm development team is very proud to announce the very first alpha release of the game. There are still many missing features (for example, saving games is not yet possible) and known bugs, but at this point it’s quite playable (and, dare we say, fun!) and ready for some intrepid souls to try it out and give us some feedback.

What is it?

Swarm is a 2D, open-world programming and resource gathering game with a strongly-typed, functional programming language and a unique upgrade system. Unlocking language features is tied to collecting resources, making it an interesting challenge to bootstrap your way into the use of the full language.

Notable changes since the last progress update include:

Give it a try!

To install, check out the installation instructions: you can download a binary release (for now, Linux only, but MacOS binaries should be on the horizon), or install from Hackage. Give it a try and send us your feedback, either via a github issue or via IRC!

Future plans & getting involved

We’re still hard at work on the game, and will next turn our attention to some big features, such as:

Of course, there are also tons of small things that need fixing and polishing too! If you’re interested in getting involved, check out our contribution guide, come join us on IRC (#swarm on Libera.Chat), or take a look at the list of issues marked “low-hanging fruit”.

Brought to you by the Swarm development team:

With contributions from:

…not to mention many others who gave valuable suggestions and feedback. Want to see your name listed here in the next release? See how you can contribute!