Swarm: a lot can happen in a week
It’s been about a week since I put out an announcement and call for collaboration on a new game, Swarm. Since then, the response has been fantastic: lots of people have tried it out, a few have even streamed themselves playing it on Twitch, and there has been lots of development activity.
- 39 new issues opened
- 27 pull requests merged
- Lots of great discussion on GitHub issues as well as on IRC
There’s still a long, long way to go before the game comes anywhere close to the vision for it, but we’ve made great progress! Some notable new features added since the initial announcement include:
New
scan
,upload
, andinstall
commandsSemicolons are no longer required beetween consecutive
def
sBasic help panel, and panel shortcut keys
Dramatically reduced CPU usage when idle
An overhaul of parsing and pretty-printing of constants (makes adding new constants easier, and an important prerequisite for saving definitions and games)
Better handling of water (you can make curry now)!
A couple more exciting things in progress that should land very soon:
ASCII art recipes
Basic editor integration via LSP, so you can write Swarm programs in your favorite editor with automatically highlighted syntax and type errors.
And of course there are many other exciting things planned or in the works. Come join us!